SENIOR UNITY 3D ENGINEER AND PROJECT LEAD, Brain and Cognitive Sciences, to develop and lead a comprehensive Unity-3D-based interactive audio-visual simulation environment for use in cutting edge projects at the intersection of neuroscience and artificial intelligence research. Will join MIT- (DiCarlo, McDermott, Tenenbaum) and Stanford-based (Yamins) laboratories training and testing artificial intelligence agents built using deep neural networks and probabilistic programs. Will use large quantities of simulated data to train these models and develop a virtual world to generate audio-visual scenes, and develop new AI technologies and use resulting agents as models of brain function. Responsibilities include developing and maintaining core modules for the code base, including high-quality rendering and physics plugins; procuring large numbers of realistic 3D assets for the environment and performing quality assurance to ensure they can be used together; and setting up and maintaining a large-scale, high-availability installation of the environment on a special-purpose Linux cluster.
REQUIRED: master’s in computer science or software engineering (specialization in computer graphics or related field strongly preferred); high level competence with Unity-3D C# and Unity-3D environments; expertise with a variety of modern rendering procedures, including approximate real-time and high-quality physically-based techniques; expertise with physics simulations, including methods for producing fast approximations to dynamics for complex objects; knowledge of 3D asset libraries and stores; ability to partner with colleagues and independently manage multiple projects/priorities while meeting changing deadlines, adapting to new technologies, and presenting information in a clear and cohesive manner; creative problem solving skills; ability to approach tasks with an eye toward efficiency and reproducibility; meticulous attention to detail; and proactive investigative analysis. Academic research experience highly desirable, particularly computational geometry/physically-based rendering. Job #14562
The mission of the MIT Department of Brain and Cognitive Sciences is to reverse engineer the human mind. To do that we delve deeply into the mechanisms of the brain at all levels — from molecules to synapses to neurons to circuits to algorithms to human behavior and cognition, we build links between those levels, and we train the next generation of scientific leaders.